Thursday, December 9, 2010

Computer Game- Left 4 Dead by Turtle Rock Studios

Bibliographic information:
 Booth,M. (Designer), & Faliszek,C. (Writer) (2008). Left 4 Dead [Computer Game].  Lake Forest, California: Turtle Rock Studios.
Plot Summary:
            Survivors are caught in the midst of an apocalyptic pandemic which changes the infected to maniacs that will tear uninfected people to shreds.  The survivors must shoot their way through a largely urban setting in order to make it to a rendezvous point with the rescue helicopter.  The team uses a variety of weapons with different qualities and is able to find ammunition, explosives and medical supplies on their way.  The enemy is mostly regular infected which attack with numbers, but are easily defeated.  Special infected enemies have certain special attributes which make them stronger and more evolved; they are a much more difficult enemy to destroy.  The team moves from level to level fighting these enemies and taking on increasingly harder tasks.  The players can find out much of the back story by looking for information which has been left behind.  The story continues in the sequel, Left 4 Dead 2.  Both games are offered in a variety of formats.
Critical Evaluation:
            The plot is reminiscent of zombie films, and one has the feeling that the infected are just another name for zombies.  The main characters reflect social diversity and that is commendable.  The game is really easy to use and there are many levels at which to play so one can start of slow and learn.  The possibility to play with other players at the same level is particularly attractive as someone who is not used to playing may find themselves outclassed by their teammates.  The game is popular and there are players from all over the world who meet in the online forum.  The teamwork aspect is particularly attractive and when one player is injured one of the teammates must revive the wounded player before the team can move on quickly.  There are 6 campaigns which come with the purchase of the game, but the possibility exists to upgrade to more campaigns, which is a cheaper option than buying a new game.  The use of fan made modifications is possible if one is interested.  It is a violent game and there are plenty of graphic scenes of violence which may not be suitable for the youngest players.         
Player’s Annotation:
Work in a team to survive in an apocalyptic nightmare, fight against the infected, and try to make it to the extraction point.
Information about the production team:
Designer: Mike Booth
Writer: Chet Faliszek
Composer: Mike Morasky
This game was originally developed by Turtle Rock Studios in Lake Forest, California.
Genre:
First person shooter/Apocalyptic/ Pandemic
Curriculum Ties:
N/A
Gametalking Ideas:
1. Focus on the team aspect of the game and how one must rely on other players/computer generated players to succeed.
2.  Discuss the plot and the apocalyptic setting that the game takes place in.
Player Level/Interest Age:
15+
Challenge Issues:
Violence
Challenge Defense Ideas:
1.  Play the game.
2.  Be Familiar with the policy of the ALA and your institution.
3. Make a note of the contents of the work and how they fall in with the collection development policy of your institution and the standpoint of the ALA. 
4. Gain an awareness of the awards, reviews, and criticisms of the game.
5. Know the process for materials challenges at your library.
Why did you include this game? :
I wanted to include a first person shooter game where it is possible to play online with a number of people using communication skills and teamwork.
Game’s Official Blog:

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